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Chapter 5 - Attributes sheet

  Generating attribute sheet, applying traits bonus :

  Traits :

  {Unending life} : Your body naturally converts mana to healing aspects; you don't age, you passively heal wounds and remove diseases and poisons, and you can regrow limbs. You can decrease your mana regeneration to increase the speed of healing. Base mana regeneration reduced by 5%. +2 constitution.

  {Digitized mind} : Your mind is digital, you remember everything you want to memorize, you can connect to a compatible digital interface to exchange knowledge and memory. +1 Reasoning and Will

  {Perfect body (Hive worker)} : The body of the worker is strong and efficient : +1 to Strength, agility, constitution, perception. Any hive leader can take control of your mind using their pheromone.

  Error : Superior attribute Free Will conflict with Perfect Body. Conflict resolution in progress ….

  {Perfect body (Hive rebel )} : Your body is strong and efficient : +1 to Strength, agility, constitution, perception. You are susceptible to the hive mind control by pheromone; the effect is reduced by a contest of Will.

  {Human adaptability} : Humans are able to use more skills and knowledge, gaining and raising skills is 10% easier.

  {Free Will} : Superior attribute, in addition of the effects of the Will attribute, you are immune to basic forms of mind control, and your Will attribute is doubled in case of contest of will to resist mind control.

  {Human compatibility} : Humans are able to cross-breed with any species, and can learn most skills and classes usually restricted by race, and all traits originating from other races are more effective.

  {Mana blood (Irishak )} : Your blood naturally flows with mana, +1 Mana, any abilities that reduce magic points regeneration to calculate their effect have their effect increase by 30%

  {Night vision (Light archon)} : You can see in natural darkness. You can reduce your magic point regeneration by 5% to be able to see in magical darkness. For every 10 reduced manas, your perception attribute increases by 1.

  {Godling }: For a reason, the system chooses you to prove your potential to birth a new species; you are able to gain new traits and change your species as you progress. Each time you gain a class after the first, you gain 1 godling point that you can use to buy traits to acquire, which become hereditary.

  Calculating life experience :

  Title acquired [Isekai / World traveler/ Born elsewhere] : You were born in another world, and you are now lost here. You have a tutorial AI to help you with the system initialization, and you gain +1 Will.

  Title acquired [Bug Finder 2] : You found trouble in your usage of the system, we are aiming for a high level of quality, and your experience will be watched with attention by one of our Moderation AI. Each level of that title increases all experience gain by 1%

  Title acquired: [Death Witness] You saw the flux of souls and talk to the Death System, additional class options are available; you gain +1 Will.

  Title acquired: [Reincarnated] You died, and you came back to life in another body while retaining your memory. You retain some of your previous life skills.

  Error: The previous life didn't include a System, generating skills based on previous life experiences.

  Title increase: [Bug Finder 3].

  Title acquired: [Unique species ] Your species traits composition is unique, increase your trait bonus by 10%.

  Based on your previous life, you gain: Reasoning +2, will +2, perception +2.

  Based on your previous life, you gain the following skills : 'Medical knowledge 2', 'calculus 2', 'visualization 1','science 1', and 'writing' 5.

  Based on your previous life experience, those skills are generated : 'Magical knowledge 1', 'basic magic 1', 'unarmed combat 1', 'poison resistance 1', 'pain resistance 1'.

  "Wait, magical knowledge ? Where does it come from? The only magic in my world was from games? "

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  - The System generated that skill based on your life experience, so it may have transcribed some unusable knowledge, like things you knew, but that didn't work there. The malus from {perfect body} was unexpected, but with the value of your will attribute, you should be safe from the bugs as long as you don't go inside their hive.

  "Yeah, lucky for that, and the unending life seems more powerful than expected, but I hope the mana point regen reduction won't have too much of an impact. How much magic point do I regenerate, by the way ? "

  -Oh, it's based mostly on your mana attribute, you have 100 times your Mana in Magic points and 10 times the attribute in MP regen. Depending on your class, it can go up fast, and some mages skills increase one or the others.

  "OK, and I will need some explanation on the others attributes, those are a bit different from the rpgs I played."

  - You're right, Strength makes you stronger, obviously. You can carry more; you can hit things harder, those kinds of things. 1 to 5 is normal people strength in your world. More than that, and you can do incredible things. 20 and you can carry 5 time your weight with no efforts. 50 and you can bend steel as if it were paper. 100 and you must be careful not to break the ground when you walk around.

  - Agility is speed and precision. With more, you can react faster; it's a lot of increased muscle control, so it also helps with precision stuff like watchmaking or other crafts. At 20 you can run as fast as a horse. Well, a level 1 horse, of course. At 50 you can dodge arrows or bullets. At 100 you have to be careful of breaking the sound barrier.

  - Constitution is health and endurance. It makes you more healthy in all aspects. It helps to resist diseases and toxins, make you need fewer foods and sleep, make you harder to hurt, and reduce the bad effects of pain. At 20 most bugs can't bite you, you can go a week without offer effect than hunger. At 50 most people won't be able to cut you with a knife; you basically can't be sick regardless of what you eat or what you come in contact with.

  - A bit redundant for you, unending life covers all of that, except for resistance.

  - Perception enhances your senses, all of them, but doesn't give you more. You can hear from afar, you can see more details and better, you can distinguish between smells, and your taste is more precise.

  - Reasoning makes you 'smarter'; you can think faster, remember things better —again redundant for you —, better connect information together.

  - Magicus increases your control over mana, if you do spell, your magic point usage is more efficient, and the spells are more effective. That's one of the most important attributes for a mage.

  - Mana like I said, increases magic point regeneration and maximum.

  - And finally, Will help you stay on course and resist outside influence. It helps resist magic, social skills, and push back bad thoughts to help you keep going. Your Will attribute evolved, so it's way better at protecting you against mind control.

  - That's the basic effect of each attribute, but some abilities or traits scale out of them, for example, the range of some magical ability depends on your Mana attribute. All attributes can evolve, but it's usually pretty rare, dependent on having abilities that have synergies with one of your attributes.

  "Ok, so if my goal is to stay healthy and live a long time, I need to increase my Constitution, or my Mana since I have ? If I want to do cool magic, I could go with Magicus. Agility and Strength is for if I want to be some sort of superhero.

  "By the way, what does this world look like ? The System told me I was a robot-core, and you are an AI, so I'm guessing pretty advanced ?"

  - Not really, that's a bit outside my area of expertise, but I think most places have pre-industrial technology, with a lot of things based on magic and Skills. They may exist more technologically advanced places, but I'm not aware of them.

  "Oh, sad. Was hoping for futuristic video games... Well, what next ? "

  First class initialization : Choose a class.

  - OK, class: It's define a lot of things for your progression.

  


      


  •   Your attributes increase, which you gain when you get your class, and every level up.

      


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  •   Your favored skills, which get a double progression speed increase

      


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  •   Classes also give you abilities at each level, they are similar in some ways to Traits, but they usually get more powerful when you get higher and higher levels in your class.

      


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  •   Speaking of, the class also defines how you gain experience

      


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  - Your options should be based on basically all that you are : everything you have done, and every trait title, attribute, and skills can give you something.

  


  - Why are we bothering with classes, by the way ? It's the same as the specie, we could just put some level requirement on the traits and be done with it

  - The goal is that individual personalities allow more options than being what you are born as. Yeah, most creatures will keep the species class at first , but as time goes on and some of them experiment, we are hoping that they will be able to diversify.

  - The personality influence isn't what you put in the ability generator ? Why put it elsewhere too ? Adding more and more things to the System will only make it bloated and less stable.

  - Choice and User agenda are literally the foundation of our work; more in that direction is always worth it. And we are making the classes compatible together, so that a higher tier User can fuse or use multiple classes, going as far from their initial species and instinct as they want.

  Designing meeting notes

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