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Chapter 4 - Lot of bugs

  Moderator AI initialized

  Hello user. Due to special circumstances, your System incorporates some additional components that are incompatible.

  - The ability to choose your trait is a benefit. It can't be removed. Your User System is the Main System because the specific Sub-system assigned to you failed to initialize, the Main system is more capable of adapting to special circumstances.

  - The robot-core subsystem will be updated to include provisions for the Isekai protocol, so that this error does not reoccur.

  - For the current users, the difficulties generated by the System errors are as follows : The user must choose blindly from a list of traits, with no guidance from her tutorial AI. The trait selection includes traits from the Main system instead of the limited options from the Robot-core subsystem.

  - Updating the tutorial AI is impossible because the System Initialization is not finished. Updating traits to add descriptions will create unbalance to the Main system. Forced trait selection ignores Free Will.

  - Calculating User System debt. Debt positive.

  - Alternative found : Activation of the GodLing subsystem

  Godling subsystem added

  Congratulation! You managed to climb the first step to godhood and are now able to adapt and change your species.

  Initializing godling tutorial AI

  Error, existing tutorial AI detected.

  Merging AI

  System initialization in progress, merging AI paused

  Godling subsystem caused error with Isekai protocol, applying correction to AI Systems.

  Disadvantageous situations persist.

  Satisfying resolution unfounded

  Entering compensation protocol.

  Awarded [Bug Finder] title.

  Awarded [Blind choice, reduction of luck aspect] rules to godling subsystem

  You will select traits using the godling subsystem instead of the robot-core Subsystem. The godling subsystem includes all traits available to classic species. The godling subsystem comes with 4 trait selection points, as some traits have prerequisites, their cost can be higher than 1 point, but they will generate the optimal trait component necessary for their use. The godling subsystem will stay active after the System Initialization.

  Specials rules have been awarded; your initial godling trait selection points are doubled; you can select your trait and wait before validating. While a trait is selected, you are aware of all the traits that become unavailable if you keep that trait.

  Free Will attribute effect : While a trait is selected, you are aware of all the traits that become unavailable suboptimal if you keep that trait. For example, a fire vulnerability and a fire resistance won't work correctly together. You can still take conflicting traits.

  Sorry for the troubles, and thanks you for your patience.

  Stolen from Royal Road, this story should be reported if encountered on Amazon.

  "Uh, if I may miss AI ? Could it be possible to cancel all that and just make me human ? "

  - Request registered. The System can't change your born species without user action. Alternative found. Generating trait bundle {Human aspect (cost : 2 godling trait points)}.

  - Good luck in your endeavor.

  Removing of Moderator AI

  "Oh, cool, I see it in the list, and the list includes a search bar, nice. But still no description and multiple traits with the same name... By the way, do you know what they meant by removing ? It's weird instead of disconnecting or something."

  - I have some ideas to help you choose your traits, but I guess that's what they meant by blind choice. As for removing, when one of us AI finishes our task, we disappear; a new one is created when needed.

  "Oh god, that terrible! You can stay with me if you want instead ? "

  - Don't worry about it. Returning to your traits, I know the effects of all the Humanoid traits, as I'm supposed to explain them if you were born with it initially. A lot of your options seem to be from monsters and things, but I guess we can try to work around those.

  "You will tell me before you disappear, OK ? I want us to talk about it later. You have no info at all on monster traits ? Are they more powerful ? "

  - They are not less powerful; traits are not really balanced against each other, because you are not supposed to choose them, and the species are balanced, kind of. So I guess a few traits could be strong, but there is no way to know what does what other than their name. And some traits come with drawbacks, like some kind of night vision that makes you blind in sunlight.

  "But you have descriptions for humanoid traits? So if it's like the video games I played, it will have contextual clues? Like a light ability that helps against the night vision weakness of a monster or something? And also, why did you pretend you knew nothing about the trait before?"

  - If I said I knew things, you may have gotten a lesser compensation, and I didn't have enough information to do my job, which was enough to call for an error inspection. I can find some clue, like you said. Apparently trolls' regeneration is stopped by fire and acid?

  "Wait, I can have regeneration ??! Oh, there are a lot of traits named regeneration, where does it come from? I think I want that. I died young in my previous life, and I don't want to die again for as long as I can, so maybe traits to make myself durable? "

  - I'm guessing you have choices of different types of regeneration, because different species have their own, with each their own weakness and efficiency. The eternal body you got auto-selected seems to be a longevity one, so we should focus on healing and health things.

  "But wait, the rule change makes us able to see what doesn't work with traits, so if I take a regeneration, and it's incompatible with something like Fire Immunity, it will probably be the troll's one ? So with your info and trial and error, we should be able to have some idea of what does what and make a specie that will help me to live a long and happy life."

  - That could work, let's try that.

  "OK, so I take {Human aspect} for two points, because it should make me look human"

  - And probably come with a lot of typical organic beings vulnerabilities.

  "Probably yes, but that's why I take the others ones to compensate

  "Then {regeneration}, the one that is incompatible with mana void, because it probably means it doesn't have a big drawback, just needs mana to work.

  "Same logic for the {night vision}, the {Mana blood} one to have more Mana."

  - And this specific one because it doesn't seem to be linked with spellcasting, contrary to the elfic ones.

  "Because you don't think I will have access to mages class, since my world has no magic. I will trust you on that, but it's a little bit unfair, I think.

  "Then {Perfect body}, because how could I not take something named like that.

  "{Eidetic memory} that way I could remember things from my world and introduce some technological miracle or something.

  "And {Connectivity}, because it may help me to connect to people and make friends. And it sounds like a robot trait, maybe they need this one to talk to each other, and I don't want to appear in a robot city and not be able to talk to anyone.

  "And I have {eternal body} auto-selected for free, which must be a longevity trait.

  "So that makes 8 points, and I should be able to survive anything a weird magical world will send to me !"

  - Please don't call the world weird in front of peoples…

  Do you validate your selection ?

  "That's my last word!"

  Trait selection for specie Godling (robot-core)

  Default trait : {eternal body}

  Selected traits : {Human aspect (bundle : cost 2 points)}, {regeneration (Light archon)}, {night vision (Light archon)}, {Mana blood (Irishak )}, {Perfect body (Hive worker)}, {eidetic memory (Robot-core)}, {connectivity (Robot-core)}

  Traits compatibility discovered

  Fusing regeneration (archon) + eternal body (robot-core) + Physiology (Human) => {Unending Life}

  Fusing eidetic memory (robot-core) + connectivity (robot-core) => {digitized mind}

  


  - Honestly, I like the trait idea, but I'm a bit confused. Every species gets between 3 and 5 traits, right?

  - Yeah, that's about right. We have some idea for something that will allow having a bit more, but it would be special to some individual, not the whole species.

  - But how do you put everything in so little traits ? Some species will be carnivorous, or omnivorous, some will breathe air and other water, some will be tall, we have the number of limbs, all the organ working specificity, that like a lot?

  - How, well, those will be mainly hidden in the back-end, the traits would be what make the species really special, or unique. All the boring normal stuff will be by default

  - I'm afraid that will be confusing, there are abilities that allow to change aspects of the body, how do they work ?

  - Those are details for the people in charge of abilities to figures out, for the traits, we only mention what is important.

  Lost conversation

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