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Chapter 4; Boxes of Fate

  The List shifted and expanded Infront of Alyssa, showing the seperate boons on her left and the banes on her right, glowing with their menacing green and red.

  She was seeing a lot of interesting stuff, if this first choice was to be believed, she wasn't just choosing a weakness and a strength, she was making a subclass to complement her DM class. Divine nature felt pretty strong, since she assumed her "Domain" would be quite large by mid to late game. And applying statuses to hostile enemy forces made it good without the rest of it.

  Effective, but there is a whole list to go through.

  This was her favorite part of character creation, the minmaxing.

  Cause big number go brrr.

  Strong for a summoner to boost their minions health pool.

  And assuming she could level her mana, that would be a scaling bonus for her little army.

  Alyssa wasn't entirely sure how extra health would help someone who was already dying.

  Unless that health boost also provided a regen affect, in witch that would make it even stronger.

  She could already see it, adventurers trying to fight a small horde of immortal goblins.

  It was devious, but until she was sure how health scaling worked, she could place undying in the "Maybe later" folder in her head.

  A vampire playthrough sounded kinda boring.

  In a "Boo, im dracula" sort of way.

  Sure, magic was cool, but limting your summons to blood suckers sounded like a bad idea.

  All it took was one Belmont to wreck your shit.

  Blood was thrown into the "Won't even consider it" category.

  Seems interesting.

  It gave, magic, additions to her summons, a debuff, and could even shut down possessed weapons.

  Seemed to have the most wrapped into it, like a value meal deal.

  A little bit of everything.

  Manipulating others was a cruel thing, but if it was on the battlefield, then Alyssa would say its fair.

  So higher casting start, at the cost of a forced weakness.

  That was going in the trash bin with the vampires.

  She was in no rush to make skynet, and there wasn't any other bonuses other then magical knowledge about toasters and a phones.

  Even then, it could have its uses, but she wasnt a fan of steampunk or super into scifi.

  So far, Soul bending sounded like it had to most to offer, followed by Divine.

  Her eyes flicked over to the screen to her right.

  That was...

  Alot

  Requiring a minimum casting rank to be damaged and immunity to 2 of the six elements in exchange for rng penalties on summons.

  And combining Unholy with Divine created would enable the fear affect to trigger on every creature in her domain.

  but she wouldn't be able to be NOT hostile towards anyone.

  Strong, almost too strong, but Alyssa wouldn't really be able to talk to anyone on the new planet if people were frothing at the mouth to kill her or literally losing their minds when they enter her "house".

  Then again, as a dungeon master, how hostile would people be before that?

  it was definitely a combination she kept in the back of her mind, since it looked like banes offered things outside of just negatives.

  Now that she noticed it, some of the boons also had negatives listed, like the stuff about "Expand and limit your summoning pool"

  Huh

  Two seperate minuses to her army, but they get to hit harder.

  The two undying traits seemed to want to be combined together, just like Unholy and divine.

  Boosting their vitality with a scaling source, and then that vitality becomes a part of their damage

  affectively giving them a scaling damage source.

  Very powerful, but having dumb minions meant she couldn't trust them to carrying out more complex commands, conversations or even to just, not kill everything.

  Pass.

  So...

  Self destructing and soul eating minions for death magic

  Not worth it, even if comboed with the vampire boon.

  an army that disintegrates the moment that there isn't any enemies is an army not worth keeping

  She had it.

  The build.

  Divine + Fearmonger had insane synergy. Higher then even Unholy and Divine.

  People who are hostile gain fear.

  People who are afraid die.

  People who die while afraid causes a fear spell to be cast.

  Repeat.

  Profit.

  Assuming fear meant that creatures would want to run away, it made it so she could get away with fighting minimally if she wanted, by scaring people shitless to leave.

  Or she could use it to coral enemies into specific areas in her domain for slaughter them in droves.

  Nothing else on the boons had really called out to her, but divine and fearmonger sounded really good.

  The only issue was that she had no idea what Niovola was, but more then likely it was another resource she would have had to use for other things. In the soul magic part, it said that casting was done with it, so she assumed it was some kind of replenishing resource.

  She did a quick once over the rest of the list, now not really caring to read the smaller details.

  Merciless action was odd. It made it so that you had to kill everything, but you got some mana back on kill.

  Hyper rationality was the counterpart to machinations.

  Sentient Will did what the second half of Fearmonger did, but made it so creatures wouldn't be loyal all the time.

  With her thin fingers, she pressed on the the box, surprised to find a solid substance with the text box.

  Alyssa tapped on the separate screens, hitting both the divine and fearmonger texts.

  The white box she was in collapsed as soon as her finger left the text box. It was like it broke, in the same way glass does, but now it was just darkness.

  Her eyes opened again, to find herself sitting in her throne.

  The same throne she was in to start with, she was sitting in now, like nothing had just occurred over the past 10 minutes.

  The robed figures hadn't moved an inch from where they had been originally.

  Freaky.

  A text box was slapped in the middle of her vision.

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