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Chapter - 3 Beginnings

  Chapter - 3 Beginnings

  Dillion’s eyes snapped open.

  Light — warm, white, and endless — filled his vision. For a brief second, he couldn’t move. There was no sound, no air. Just pressure, like being caught between two blinks of reality.

  Then, all at once, the world shifted.

  He was lying in tall grass, sunlight warming his face.

  Wind stirred the leaves overhead, and the distant sound of running water reached his ears. Birds called from somewhere unseen. The sky was blue — too blue — like a painting with no brushstrokes.

  He sat up slowly.

  The forest around him was quiet, dappled in gold and green. Trees swayed in rhythm with a breeze he could feel in his lungs. The air smelled of soil, bark, and something sweet, like morning dew on wild herbs.

  It didn’t feel like logging into a game.

  It felt like waking up somewhere you were never meant to find.

  His clothes were different — soft travel wear, a worn tunic belted at the waist, leather boots with scuffs at the heel. He looked down at his wrist.

  A soft blue glow pulsed just beneath the skin — his Soul Mark.

  He touched it lightly. It was warm. It thrummed like a heartbeat.

  There was no tutorial. No HUD. No icons or menu. Just… the world.

  He stood, a bit shaky, and turned in a slow circle.

  In the distance, rising from between trees, he saw it: a village.

  Stone chimneys. Thatched roofs. Smoke curling upward. Maybe half a dozen buildings — cozy and crooked, like something out of a fairy tale. A wooden sign nearby, carved in two languages, read:

  “Welcome to Stillgrove.”

  He took a slow breath.

  Okay. Okay, I’m in. This is it. This is Sora.

  Stillgrove. The name sounded familiar. He remembered reading it once — in a lore post or some fan wiki. A starter zone. Peaceful. Low-threat. A place for beginners to get their bearings before heading toward the Capital.

  He lifted his hand, remembering something May had once said on break between customers at the bookstore.

  “You just say ‘Awaken.’ That’s how you pull up your Soul Gem. It’s like a floating menu, but cooler. Don’t laugh, I’m serious.”

  Dillion hesitated… then whispered, “Awaken.”

  A pulse of blue light shimmered from his wrist, and a small Soul Gem materialized above his palm — smooth, spinning, translucent. Light wrapped around it like orbiting rings, and faint panels unfolded just within his view.

  Name: Dillion Rogers

  Soul Mark: Blue

  Class: None Assigned

  Level: 1

  Skills: [N/A]

  He stared.

  No level. No skills. No class.

  “Fresh start,” he murmured.

  The gem pulsed once, then dissolved into mist.

  He followed a dirt path into the village. The packed trail wound between moss-covered stone walls and crooked timber houses, each one leaning slightly with age, as if they’d grown into the shape of the land. Wind chimes clinked gently in the breeze, and smoke curled from chimneys that smelled faintly of sweet root and cedar bark.

  He had no map. No guide. Just his instincts — and a quiet pull in his chest that told him to keep walking.

  Players passed by in loose clusters, laughing or examining gear. A few had weapons strapped to their backs. Others wore lightweight armor or robes lined with sigils. Their Soul Marks glowed faintly — red, green, blue, and once, a flicker of deep black.

  Dillion looked down at his own.

  The blue mark on his wrist shimmered with soft pulses. Still calm.

  Dillion stepped through the crooked wooden arch into Stillgrove Village. The village looked like it had grown out of the forest rather than been built — houses tilted with age, vines crawled up stone chimneys, and wind chimes danced from every rafter.

  It was quiet, but not lifeless.

  A few players walked past, some chatting, some alone, most wearing Soul Marks that shimmered faintly beneath bracers or sleeves. Others weren’t players at all — villagers, real or scripted, Dillion couldn’t tell — but they moved with a purpose and weight that didn’t feel programmed.

  A case of theft: this story is not rightfully on Amazon; if you spot it, report the violation.

  To his left, an old woman swept the steps of a bakery, steam curling from the open window.

  To his right, a boy chased a barking dog down an alley.

  None of it felt fake.

  On the corner was a sketchy square marked with a sword and scroll. His eyes followed the signs posted along the village path — each carved into wood and weathered by time.

  Finally, he found it.

  The building stood tall at the far end of the village — two stories of stone and oak, its windows glowing with amber light. A wide, arched door hung open, and voices spilled out with the warm scent of firewood and metal oil.

  A rusted sign above the entrance swung gently in the wind.

  


  Stillgrove Adventurer’s Outpost

  “Every Soul starts somewhere.”

  He stepped inside, and the noise washed over him — laughter, clinking mugs, the scrape of metal against wood. A hearth burned at the far end, casting flickering shadows across rows of heavy tables. Players leaned over maps, compared gear, and filled out parchment forms with quills that glowed faintly at the tip.

  Behind a long, carved desk stood a man with a mohawk, thick red apron, and a stack of folders as tall as his elbow.

  He didn’t look up. “New?”

  “…Yeah.”

  “Name and Soul Mark?”

  “Dillion Rogers. Blue.”

  The man raised an eyebrow. “Huh. Blue, huh. Don’t see many of you lately. Thought they stopped pushing your type.”

  “My type?”

  “Quiet. Thinky. Doesn’t matter.” He shoved a small leather-bound book across the counter. “That’s your Field Log. Don’t lose it. You’ll need it for quests, skills, stats tracking, contracts — and if a Soul Warden stops you without it, well, good luck.”

  Dillion stared. “What’s a Soul Warden?”

  The man grinned. “You’ll meet one eventually.”

  Dillion found a quiet bench near the fire and opened the book. Inside, the pages were blank — except for one in the front, written in crisp, fresh ink:

  


  “The soul is not shaped by the world.

  The soul shapes the world around it.”

  Welcome to Sora.

  The page was still drying. The ink shimmered faintly in the firelight.

  Dillion leaned back and closed the book.

  I have three days.

  He stood again and walked back toward the desk.

  “I need to get to Capital Circle,” he said. “Fast.”

  The mohawk man looked up. “Walking’s out. You’re a level one with no skills, no gear. You wouldn’t make it two zones.”

  “There’s a teleport, right?”

  The man nodded slowly. “Outside Stillgrove. But it costs.”

  “How much?”

  “Ten small Soul Gems.”

  Dillion winced. “I don’t have any.”

  “Exactly.” The man shrugged. “Find work. Sell scrap. Or get lucky. But don’t beg — the system doesn't favor the desperate.”

  A heavy hand clapped Dillion’s shoulder from behind.

  “Three days? That’s practically a vacation,” said a voice, light and teasing.

  Dillion turned to see a tall man with a worn cloak and gear that looked both cobbled and battle-tested. A green Soul Mark pulsed along his neck. He dropped a bloodied pouch on the counter with a casual grin.

  “One swamp warg, delivered warm.”

  The man behind the counter scooped it up without a word.

  The adventurer turned back to Dillion. “Name’s Orin. You’re blue, huh? We don’t see many of you these days.”

  “I’m just trying to get to the Capital.”

  “Teleport, right? Figures.” Orin pulled something from a pouch, sniffed it, then dropped it back in. “There’s a Soul Shop on the edge of the village. Weird place. Weird guy. He doesn’t advertise, and the shop smells like mold and regret, but he might help you.”

  “Is it safe?”

  “No. But you’re desperate, yeah?”

  Dillion nodded.

  “Follow the broken mill road. Look for a crooked lantern.”

  Orin winked. “And if he tries to sell you anything that talks back, say no.”

  Dillion stepped out of the Outpost and into the late afternoon light, the weight of the Field Log tucked into his satchel and the vague directions Orin gave echoing in his mind.

  “Edge of the village, near the broken mill. Look for a crooked lantern. You’ll smell it before you see it.”

  Encouraging.

  Stillgrove had quieted since earlier. Most of the adventurers had wandered off, maybe out on contracts or to the local tavern. The village felt older now, like a place slowly exhaling after a long day.

  Dillion followed the worn path behind the baker’s house, winding through a patch of tall grass and past a fence half-swallowed by ivy. The smell of woodsmoke thinned, replaced by something… strange.

  Spice? Burnt herbs? Wet socks?

  He rounded a corner near the village’s old watermill — its wheel long-broken, leaning into the stream like a tired giant — and saw it.

  A crooked lantern hung from a post tilted at a 45-degree angle. Beside it, a cluttered shack leaned into a tree as if for support. The windows were fogged, and scraps of parchment fluttered like dead leaves from the eaves. A windchime made of bent spoons twitched lazily in the breeze.

  Then came the sound.

  “—GET ME OUTTA THIS DAMN BARREL—!”

  Dillion froze.

  The voice was muffled, slurred, and echoing from somewhere disturbingly close. He followed the sound, stepping around a pile of cracked crates, and there — beside the shack — sat a large wine barrel, tipped over and wobbling slightly on its side.

  A pair of legs flailed helplessly out of the top.

  “I am a master of soulcraft and I’m dying in a pickle tub!” the voice howled again. “I can taste the brine of failure!”

  Dillion blinked. “Uh… hello?”

  The legs kicked harder. “Finally! A voice that isn’t the echo of my own doom! Help me, boy! For the love of sanity and soup—HELP ME UP!”

  Suppressing a snort, Dillion hurried over and grabbed the man by the ankles, bracing himself.

  “Okay, hold still…”

  “I CAN’T—I’M IN A BARREL.”

  With a grunt and one solid pull, Dillion yanked the man out. He tumbled backward, landing in the grass with a dramatic oof. A puff of dust and herb flakes exploded around him.

  The man was soaked in ale, his wild gray hair sticking out at impossible angles. He wore a tattered robe splattered with ink, ash, and something that might have been beet juice. A pair of goggles perched on his forehead, crooked and cracked.

  He squinted up at Dillion.

  “…You’re new.”

  “Uh. Yeah.”

  “You found me,” he said with grand conviction, holding out both arms. “The universe has delivered you. I am Zren — Soulcrafter of Stillgrove, inventor of eight failed pastries, former council candidate, and current prisoner of my own brilliance.”

  “You were… in a barrel.”

  “Research!” Zren shouted, as if insulted. “Do you have any idea how hard it is to channel stabilizing mist echoes through a warped oak cylinder?!”

  “I… don’t.”

  “Of course you don’t! You’re new.”

  Zren stood up, swaying dramatically, and gestured to the crooked shack behind him.

  “Well? Come on, then. You’re here for Soul Gems, aren’t you?”

  Dillion nodded slowly. “Yeah. I need ten small ones. Or one medium. I’m trying to get to the Capital.”

  Zren grinned, exposing a missing tooth.

  “Then let’s find out,” he said, voice suddenly lower and sharper,

  “Let's find out what your soul is actually worth.”

  He turned toward the door, still dripping, and the crooked lantern above the shack flickered as they entered The Barrel & Flame soul shop.

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