"Rein… do you remember what I told you earlier—about how terrifyingly protective Master Chloe is of her garden?" Ingrid whispered.
Rein, sitting on the floor and struggling to catch his breath, still managed a faint, tired smile.
"Back then, I just thought your teacher was a top-tier healer who liked gardening a little too much. You know—an eccentric hobby. Nothing dangerous."
Ingrid nodded, though her face tightened with worry.
"Master Chloe may look quiet and gentle… but everyone in the Academy knows this: if anyone damages her garden—even slightly—she gets furious."
She paused, swallowing hard, then glanced toward the ruined courtyard and the shattered greenhouse.
"And this time… the garden isn't just damaged. It's gone. Whatever comes next is going to be really, really bad."
Atop the towering bone wall, Zarek clenched his teeth, veins bulging across his deathly pale forehead. Returning without results meant punishment from The Above. And that sword-wielding partner of his? He wouldn't lift a finger to defend Zarek.
He snapped his staff downward.
Hundreds of bone spears erupted into the sky before plummeting like a rain of execution, intent on erasing everything below.
Through Mana Vision, Rein saw everything with brutal clarity. Zarek was burning mana without restraint—abandoning precision, betting everything on a single catastrophic blast.
And yet—instead of raising a shield or conjuring a barrier, the woman in white simply stood there.
She did not dodge. She did not chant.
She merely lifted one finger. Nothing more.
The heavens split open.
A column of divine radiance speared downward with the force of judgment itself—obliterating the falling bone spears, turning them to drifting white ash before they even reached mid-air.
Zarek went corpse-pale.
Beside him, the tall man in black narrowed his eyes, the first crack of tension breaking across his unreadable expression.
"She's not… an ordinary healer. Be carefu—"
In less than a heartbeat, the descending pillar twisted into a single titanic blade of light, its edge honed by pure divine fury. Then Zarek, his staff, and the massive three-story wall of bone under him were carved cleanly in half.
The man in black blurred sideways, narrowly escaping the annihilating beam. A delayed shockwave roared outward a moment later—a brutal, concussive blast that shredded the rest of the bone rampart, blasting it into airborne dust that scattered like crushed porcelain.
Inside the Divine Aegis, Rein watched through Mana Vision, eyes wide. The barrier's golden surface rippled violently, trembling like water under a meteor's impact.
From behind Master Chloe, he finally noticed something chilling—throughout that entire cataclysmic strike, she had moved nothing except the faintest twitch of a single fingertip.
His breath seized.
Perhaps the Divine Aegis hadn't been cast to shield them from the enemy at all… but to prevent them from being vaporized by her.
Rein silently vowed never to set foot in Master Chloe's garden again. Not even to pull a weed.
Dust still churned through the air. The bone rampart had collapsed into ruins.
From amidst the drifting haze, the tall man in black drifted downward step by step, as though invisible stairs were forming beneath his feet. The air distorted around him, rippling from the sheer density of his killing intent.
"At last," he murmured. He reached for the scabbard.
The black sheath unraveled into a ribbon of shadow that coiled around his right arm, turning the entire limb pitch black. The moment the obsidian saber cleared the scabbard, the atmosphere shifted—as though the night sky had blinked and every star had been erased.
The pressure was suffocating. Even Rein and Ingrid, protected inside the Divine Aegis, found their breaths catching.
Rein forced himself to activate Mana Vision. He needed data before that thing made its next move.
What he saw made him stiffen. A true Stratosphere-tier mana signature radiated from the man in black—and the same overwhelming reservoir pulsed from the black saber itself.
That's not just cheating—that's two endgame bosses stacked into one.
Thankfully, the man didn't seem the type to gang up on a weakened opponent. Whether that was pride or honor, Rein didn't care—it had kept them alive this long.
What worried him now was Chloe. She would have to face a genuine Stratosphere-tier combatant plus a weapon carrying power on the same level. This man was nothing like Rowan, who had merely boosted himself temporarily using enchanted gear.
And George Romero? Even at his peak he barely reached Primary Stratosphere, and summoning his undead army had drained him far further. Without that staff, Rein would have finished him long ago.
The tall man in black finally raised his head. His voice was ice.
You might be reading a stolen copy. Visit Royal Road for the authentic version.
"So. You are one of the Five Disciples of the Academy."
He lifted the obsidian saber and pointed it at Chloe, issuing a silent challenge.
"Twelve Mesosphere-tier mages in the entire kingdom. Five of them inside the Academy." He paused.
"The youngest is said to be you. Chloe, High Priestess of Luminara."
He assessed her with the patience of someone who had already decided the outcome.
The Five Disciples—Rein had heard the phrase countless times, but no one had ever told him Chloe was among them. Not even Ingrid.
He glanced at the bespectacled girl beside him. She looked back with a small, knowing smile.
…She definitely assumed I already knew, Rein sighed inwardly.
So that's who she really is. One of the few Mesosphere-tier mages on this entire continent.
And here I was… thinking she just liked gardening.
The man in black's mana surged. Shadows poured into his saber, its obsidian edge vibrating with a chilling resonance that spread across the courtyard.
"A pity," he said. "Your base class is cleric. Warriors rule close combat—no priest can ever rival them, regardless of tier."
His eyes burned beneath the hood—narrow, predatory, unforgiving.
His body and blade fused into a single bolt of pitch-black light, surging toward Master Chloe faster than breath could form.
Two overlapping Stratosphere-tier mana cores, Rein registered.
Even the Carbyne Shield wouldn't hold against that.
Master Chloe lifted only a single finger.
Silence fell. Reality split as a colossal blade of light erupted into being, intercepting the black streak with a world-shaking detonation.
The man in black twisted his wrist. Unbelievably, he redirected the divine force by a margin thinner than breath—footwork flawless, timing inhuman. The redirected force sent the giant light blade cleaving downward, burying half its length into the stone courtyard like divine judgment.
He didn't waste the opening. He and his saber became a single fluid motion—cutting a sharp angle, collapsing the distance in an instant.
"Pierce!"
The black saber carved through the air, devouring ambient mana to fuel itself.
A second impact thundered across the courtyard.
When the black edge reached killing distance—the blue-haired priestess parried it. Easily. Her four-foot blade of light swept up to meet his cursed saber, mirroring his technique with effortless, terrifying precision.
The swordsman's eyes widened.
Perfect Parry
That technique wasn't something anyone could mimic—not by watching, not by talent, not even by a Mesosphere-tier Disciple.
And then the second shock struck him: when had she drawn that sword? Where was the mana signature? Why hadn't he sensed the invocation?
Rein, watching intensely, felt his assumptions crumble.
Why did her swordsmanship… look every bit as refined as the swordsman in black?
The man in black said nothing. His jaw tightened.
"Priests—no matter how high they stand—can never match warriors in close combat."
The blue-haired woman slowly repeated his own words back to him.
"You're right," she said softly. "Except… right now, I'm not just a priest."
Light exploded outward from her body—so fierce that everyone watching had to shut their eyes.
When the brilliance faded, she stood transformed.
Her four-foot blade of light rested casually on her shoulder. Her former white and gold priestly robes had vanished—replaced by full ceremonial armor marked with the sigil of Luminara, Goddess of Light.
Except the armor was not white.
Black plate armor traced with glowing crimson runes, a blood-red cloak billowing behind her as a suffocating, divine malice spread through the air. Even sheltered inside the Divine Aegis, Rein and Ingrid felt their skin prickle—as though something dangerous had brushed against their souls.
Rein's eyes narrowed.
The mana signature changed completely. It's not just a mood swing… it's a completely different resonance frequency.
Ingrid's eyes widened. A small gasp slipped out.
"No… that persona's out again."
"What do you mean? And why did Master Chloe turn into that?"
Rein asked, suppressing his Mana Vision to save what little mana he had left.
Ingrid pressed her lips together.
"It's… a secret. Only a handful in the Academy know. And I've only seen it once before."
She lowered her voice. "What you're seeing—that's Fran. A second persona of Master Chloe. She appears only when Master Chloe is in extreme danger… or when certain conditions are met."
Don't tell me she has Double Personality Disorder…
Rein exhaled hard.
After pulling back nearly twenty feet to reassess, the man in black finally reacted—his eyes trembling for the first time as he took in the armor and the blade.
"That blade of light… that armor…"
He stilled.
"The Sword Saint of Luminara."
He had never imagined the woman before him held not one but two legendary classes—both at the Mesosphere level.
Just how far was the goddess willing to bend the rules for her?
He recalculated rapidly. If she was a dual-class, he still had a chance. Even if her classes were higher tier, a split-focus fighter could never master the blade as deeply as a single-class warrior like him. And those who carried more than two—the multi-class types—were worse.
Jack of all trades, master of none. A duck could swim, walk, and fly… but no matter what, it could never outfly a hawk.
"It just means you can stall a little longer," he muttered.
The woman didn't answer. She raised a hand, catching a drifting petal left from the earlier carnage, then looked slowly around the ruined courtyard before fixing her gaze on the man in black.
"Oh… so you're the bastard who turned my garden into this mess."
Her bright eyes swept to the weapon in his hand.
"And that's Nightfall, isn't it? Don't tell me—you're the last of the Black Knights. Eboros, was it?"
The blue-haired woman shook her head, smiling thinly.
"What a coincidence. So what's the lone survivor of a collapsed knight order doing here, huh?"
Eboros stilled.
The incident she referred to had been over a decade ago. Most of Arcadia had already forgotten it. Yet she spoke as if she had known him personally.
"It's been a while since I showed up," Fran said, rolling her shoulders. "How about a sword match to warm up, hmm? I hope you've improved—otherwise this is going to be boring."
Still speaking, she glanced down at herself, stretching her arms and legs as if loosening up before a duel. The four-foot blade of light in her hand circled casually, as though it weighed nothing.
"Hmph… haven't worn this form in ages. Let's see if it still moves the way I like."
Never—in his entire life—had anyone treated his swordsmanship as beneath their notice. Not when he had been Commander of the Black Knights. Not when he had been one of the Ten Swords of Arcadia. But this strange woman—this "lucky" dual-class anomaly—was treating his life's work as if it were beneath her notice.
"You… insolent little—"
He didn't finish.
Fran's grin sharpened. Her blade traced a blinding arc—and she was already upon him.
These entries expand the lore and mechanics introduced in this chapter.
Completely optional — read only if you enjoy diving deeper into the system.
Spells & Techniques
AOE Spellcasting Technique (Area-of-Effect Magic)
Category: Battlefield Magic / High-Tier Offensive Technique
Tiers: Troposphere → Stratosphere → Mesosphere+ (varies by scale)
Users: General High-Tier Mages
Definition
AOE magic refers to any spell designed to affect an area of terrain rather than a single target.
Unlike single-target offensive spells—which track, pierce, or strike a specific enemy—
AOE magic prioritizes territorial dominance, field denial, and wide-radius destruction.
Core Characteristics
Area Coverage Over Precision
AOE spells create zones of guaranteed destruction, ignoring evasive maneuvers and individual defenses.
Shields and barriers must withstand the entire wave, not just a focused hit.
Power Scales with Caster Tier
– Troposphere AOE: Room-scale blasts
– Master-Troposphere AOE: House-level destruction
– Stratosphere AOE: City-block devastation
– Mesosphere AOE: Catastrophe-class, capable of reshaping terrain
Field Control Mechanic
AOE spells force enemies to move, reposition, or abandon terrain, functioning like magical artillery.
High Mana Expenditure
Most AOE spells require:
– long pre-channeling, or
– catalyst items, inscriptions, or external mana sources.
Tactical Applications
– Crowd Erasure: Efficient against hordes, undead armies, or swarms.
– Area Denial: Forces enemies out of defensive formations.
– Terrain Breaking: Destroys cover, collapsing structures.
– Psychological Warfare: Shows overwhelming tier disparity—often breaks morale instantly.
Strategic Trade-Offs
Extremely High Risk
Using AOE often immobilizes the caster or leaves them vulnerable during channeling.
Friendly-Fire Potential
AOE is indiscriminate—allies caught inside the radius are equally endangered
Inflexible Once Activated
Most AOE spells cannot be cancelled after ignition
Telegraphed Setup
Large-scale mana accumulation is easy to detect for battlefield mages.
Magic Weapons & Artifacts
Nightfall (Obsidian Saber)
Type: Legendary-Class Living Weapon (Cursed Saber)
Wielder: Eboros (Rooftop Commander / Black-Clad Intruder)
Elemental Nature: Unknown / Classified — Arcane + Abyssal Resonance
Core: Stratosphere-Tier Mana Core (self-sustaining)
Description
Nightfall is a four-foot obsidian-black saber—silent, cold, and unnaturally heavy for its size.
The blade absorbs light instead of reflecting it.
The moment it leaves its scabbard, the air hums with a faint chorus of despair—like distant wails of souls chained inside the steel.
This is no ordinary forged weapon.
Nightfall is alive.
Its scabbard is not a separate component but a secondary form of the weapon, capable of unfolding into a full black arm-guard that merges with the wielder’s arm. Together, blade and sheath create a combat configuration that enhances control, protection, and resonance between weapon and user.
Known Properties
Living Weapon Physiology
Nightfall reacts to danger, mana flow, and killing intent.
It shifts weight and balance as if predicting the wielder’s next strike.
The blade vibrates with a predatory awareness—suggesting an intelligence or instinct embedded within.
Weapon–Scabbard Synergy (Dual-Form Mechanism)
The scabbard is a biological or arcane extension of Nightfall.
When released, it wraps along the wielder’s arm like a symbiotic carapace, reinforcing guard strength and stabilizing speed-based attacks.
Stratosphere-Tier Mana Core
Inside Nightfall lies a mana core comparable to a living Stratosphere-tier entity.
This is the primary reason the weapon is universally feared and classified as “Legendary” — although the classification is more a sign of ignorance than accuracy.
Nightfall’s internal mana enables:
– self-repair
– autonomous mana circulation
– anti-interference during high-speed combat
– amplification of Eboros’s killing techniques
Absolute Resistance (Unconfirmed Scope)
Attacks below a certain “threshold” simply fail to damage Nightfall or affect its mana flow.
Behavior Toward the Wielder
Nightfall chooses its user.
The weapon’s passive resistance to touch suggests fatal rejection toward incompatible wielders.
Combat Role
Nightfall turns Eboros into a frontline nightmare:
– enhanced killing speed
– reinforced blocking angles
– weapon stability even during high-mobility maneuvers
– perfect synchronization with wielder’s Stratosphere-tier techniques
– devastating cutting power amplified by its internal mana core
The weapon’s true abilities have not been shown yet—only basic functionality.
Limitations / Unknowns
–True origin: not revealed
– Full ability set: not activated in current chapters
– Relationship to “cursed artifacts” or “divine-era weapons”: unverified
– Whether the weapon has will, memory, or personality: unknown
– Potential corruption effects on wielder: unconfirmed
Nightfall’s classification as “Legendary Weapon” is merely human interpretation.
Its real nature is far beyond the standard artifact taxonomy of Aetheria.
Status in Story
Nightfall marks Eboros as a combatant vastly above normal intruders.
Its presence alone shifts the battlefield’s power scale:
this saber is not just a weapon—
it’s the second Stratosphere-tier entity standing beside him.
Skills & Techniques
Perfect Parry
Type: Martial Technique / High-Precision Defensive Counter
Category: Defense – Redirection
Origin / Class: Blade Mastery / Knight– High-Tier Saber Arts
Tier Requirement: Stratosphere-tier Reflexes & Perception (Practical Requirement)
Elemental Requirement: None (Purely Physical)
Cost: Extreme Stamina + Neural Load
Description
Perfect Parry is an ultra-advanced defensive saber technique capable of redirecting any incoming attack—physical, magical, hybrid, or divine—by altering its force vector at the exact micro-moment of impact.
Unlike conventional parries, which block or deflect,
Perfect Parry intercepts the attack at its structural weakness, slipping the user’s blade into the attack’s momentum and rotating it with microscopic precision. The technique does not overpower the strike; it re-routes it, turning unstoppable force into harmless displacement.
In narrative terms, it is a technique that bends combat physics to the user’s will.
Ideal execution requires instantaneous perception, flawless timing, and a blade capable of withstanding the redirected force. Few in Aetheria can perform even a degraded version of it.
Mechanism
– The user reads the attack’s momentum, mana structure, and trajectory in real time.
– At the moment of contact (a window <1 millisecond), the saber’s edge slips under, past, or along the incoming arc.
– A micro-rotation of the wrist converts linear force into a diagonal glide, breaking the attack’s stability.
– Impact is dispersed sideways rather than absorbed head-on.
Perfect Parry is functionally equivalent to cutting the "logic" of an attack—treating every strike as if it has a flaw that can be inverted.
Combat Applications
– Redirects melee attacks regardless of weight or force.
– Can divert magical slashes, elemental blades, wind arcs, or consecrated weapons.
– Capable of breaking spell structures mid-cast by destabilizing their directional momentum.
– When used offensively, the redirection can transition immediately into a killing thrust.
In Chapter 19, Perfect Parry is shown to turn aside Master Chloe’s Divine Light Blade—a feat most Gold-tier warriors consider impossible.
Limitations
– Requires superhuman reflexes bordering on precognition.
– Useless if the user misreads the attack’s angle by even a fraction of a degree.
– Extremely taxing: overuse risks neural burnout, tendon damage, or weapon failure.
– Only viable with weapons structurally reinforced to withstand redirected force.
Nightfall—the living obsidian saber—greatly amplifies Perfect Parry by absorbing and stabilizing the violent feedback forces.
Notable User
Eboros (the Black-Clad Commander)
– Performs Perfect Parry with casual mastery.
– His saber, Nightfall, enhances the technique’s precision and eliminates recoil.
– In Chapter 19, he parries Divine Light Blade at point-blank range—an act considered legendary.
Status in Story
Perfect Parry is recognized as one of the highest forms of blade mastery in Aetheria.
Its existence explains why Eboros stands at the apex of melee combat—even before revealing the full nature of Nightfall or the secrets of his own training.
Key Characters
Chloe (Update)
Class: High Priestess of Luminara (Legendary Class)
Tier: Mesosphere-tier (One of the “Five Disciples”)
Role: Divine Caster / Sanctuary Channeler / Battlefield Purifier
Affiliation: Arcadia Academy — Senior Faculty Member
Age: ~24-25
Appearance (Base Form)
Chloe normally manifests in her immaculate priestess-mage attire:
— White ceremonial robes with gold trimming
— Radiant mana signature, steady and serene
— Eyes filled with divine clarity
— Movements precise, disciplined, unshakably calm
When activating divine combat mode, her robes remain white and gold, but the ambient light around her intensifies, forming a halo-like battlefield presence.
Class Lore
The High Priestess is a Legendary-Class tied to Luminara’s Sanctuary system.
She can channel Divine-tier magic through the sanctuary link, granting her:
— Mass-scale purification
— Divine shielding beyond mortal spell equations
— Access to spells used during the Divine War
Even Rein’s Mana Vision fails to interpret the flow — he describes her magic as “manifesting from the void itself.”
Combat Capabilities
— High-standard divine spellcaster
— Uses Divine Aegis, Shield of Light, and large-scale consecration magic
— Splinters necrotic megastructures (e.g., Zarek’s thirty-foot Bone Wall) instantly
— Completely erased Zarek’s undead army in a single invocation
Personality
Calm, disciplined, compassionate. Acts like a true priestess.
This is the Chloe the Academy knows.
Hidden Lore
Within her lies another persona — a dormant echo of the Sword Saint lineage — that awakens only in moments of lethal danger.
Fran (Chloe’s Battle Persona)
Class: Sword Saint of Luminara (Legendary Class)
Tier: Mesosphere-tier (Equal to Chloe)
Role: Close-Combat Divine Executioner
Nature: Independent Persona residing within Chloe
Age: ~24-25
Transformation Sequence
The shift from Chloe → Fran is dramatic and unmistakable:
A pillar of hyper-dense divine light erupts, obscuring the body entirely.
When the light dissolves —
Chloe is gone, and Fran stands in her place.
Appearance (Fran)
— Black obsidian armor engraved with crimson runes
— Blood-red cloak with shifting divine patterns
— Hair adjusts in style; expression sharpens
— Divine sword (compressed from Chloe’s initial giant light-blade) manifesting as a 4-ft long luminous weapon
— Murderous aura strong enough to feel demonic
Despite being a class of holy origin, Fran resembles a fallen angel or war demon more than a saint.
Combat Style
Fran is a divine duelist
— Wields a long-format Divine Light Blade
— Uses Perfect Parry with mastery exceeding Chloe’s ability
— Moves like a sword incarnate: aggressive, mocking, hyper-precise
— Exhibits immense bloodlust when battling worthy foes
She recognizes Nightfall instantly and refers to events from ten years ago, implying a deep history with both Eboros and the weapon.
Personality
Opposite of Chloe:
— Sharp-tongued, arrogant, insulting
— Treats opponents as toys
— Radiates overwhelming confidence
— War-hardened aura despite sharing Chloe’s appearance
Class Lore
Sword Saint of Luminara is another Legendary Class — and normally, only one individual can exist at any given time.
Yet Chloe holds both legendary classes simultaneously, split between two personas.
Eboros
Title / Reputation:
Last Commander of the Black Knights
One of the Ten Swords of Arcadia
Wielder of the Legendary Living Blade “Nightfall”
Affiliation: Unknown (currently aligned with the Intruders / The Above)
Class: Black Knight
Tier: Master-Stratosphere
Role: Field commander, Close-Combat Swordsman
Age: ~40-42
Profile
Eboros is the surviving commander of the now-collapsed knight order known as the Black Knights, once one of the most feared sword orders in Arcadia.
His personal combat reputation placed him among the Ten Swords of Arcadia, an elite echelon of swordmasters equal to national-level weapons.
Although officially erased from most records after the destruction of his order more than a decade ago, Eboros remains a figure of mythic infamy. His reappearance in Chapter 19 marks him as a shadow still entwined with Arcadia's past.
What unsettles him most is Fran recognizing him immediately—and speaking of an incident ten years ago as if she had personally witnessed it, even though Chloe (her main persona) would have been merely a teenager at the time.
Combat Characteristics (As seen / implied in Ch.19)
Gold-Tier Swordsmanship
A blade master whose form remains nearly perfect even after years in hiding.
Capable of:
– Perfect Parry (legendary-tier counter technique)
– Reading and reproducing divine-speed sword exchanges
Nightfall Synchronization
His sword, Nightfall, responds to him like a living organism.
He uses it with absolute control, suggesting:
– Long-term soul-link
– Combat synergy far beyond ordinary sword-wielder relationships
– Near-instant adaptability to divine or anti-divine techniques
Unshakable Martial Will
Fran’s presence rattles him emotionally, but not technically—he maintains composure, evaluates threat levels instantly, and upgrades his stance for real combat in a heartbeat.
Personality
– Disciplined, calculating, and emotionally contained
– Holds deep grudges tied to the destruction of the Black Knights
– Cannot tolerate mockery of his swordsmanship
– Treats missions with cold professionalism
– Displays veteran instinct—assesses divine-class threats instantly
Significance in Story
Eboros is the strongest intruder revealed so far and the true final opponent of Arcadia’s defense in this arc.
His confrontation with Fran reveals several critical plot points:
– Black Knights existed and fell under mysterious circumstances
– Fran (Sword Saint persona) has historical ties predating Chloe’s age
– The Above is willing to deploy a national-caliber swordmaster for this operation
Eboros represents the crossing point between Arcadia’s forgotten past, divine-level sword legacies, and the escalating threat posed by The Above.
Core Concepts
Dual Class
Definition:
A Dual Class refers to an individual who pursues two primary class paths, either sequentially or simultaneously. Unlike hybrid classes—which are intentionally designed combinations—Dual Classing requires mastering fundamentals of two separate disciplines.
Strengths:
– Access to techniques, spells, or combat options from both classes
– Increased adaptability in diverse combat scenarios
– Broader tactical versatility
Limitations:
– Progress in each class is slower than a single-path specialist
– Very difficult to reach the pinnacle tiers (Master Troposphere, Stratosphere, etc.) in either class
– High mana and physical burden due to conflicting training paradigms
Notes:
Dual Class characters rarely achieve top-tier mastery in either discipline. They excel in mixed environments but struggle against pure specialists at high level.
Example archetype: A mage who later trains in the Warrior Path to enhance survivability.
Multi Class
Definition:
A Multi Class character studies three or more class paths, usually without fully mastering any of them. Considered “generalists,” they gain utility across multiple fields but lack high-tier breakthroughs.
Strengths:
– Wide toolkit of low–mid-tier spells, techniques, or support abilities
– Useful for exploration teams, mixed-role parties, or unconventional scenarios
– Early-game advantage due to broad access to tools
Limitations:
– Cannot reach high-tier capstones of any primary class
– Severely limited access to advanced techniques such as stratospheric spells or master-rank martial arts
– Outclassed by specialists in direct combat or high-stakes duels
Notes:
In Aetheria, Multi Class individuals are sometimes jokingly referred to as “ducks”—they can swim, fly, and walk, but cannot excel at any of them.
They perform well in support roles but fall short against elite single-class combatants.
Other
The Five Disciples
The Five Disciples are the collective title given to Arcadia Academy’s five Mesosphere-tier mages—an extraordinary concentration of power unmatched anywhere else in the Arcadia Kingdom. Out of the kingdom’s entire population of high-tier mages, only twelve have ever reached Mesosphere level, and five of them serve as instructors within the Academy.
Their presence alone elevates Arcadia Academy to a continental superpower. Even royal courts and the Mage Tower show deference, as the Academy’s total magical might rivals or exceeds that of many nations.
Significance in the World of Aetheria
– Mesosphere-tier mages are exceedingly rare; most nations possess only one or two.
– In terms of destructive potential, a single Mesosphere mage is comparable to a mobile strategic weapon.
– They represent the upper ceiling of modern magical civilization—only two Thermosphere-tier mages are known to stand above them, emerging only during existential threats.
Sanctuary Connection
The Five Disciples are capable of interfacing with the Sanctuary System, a divine-level magic architecture that enables the channeling of god-tier spells used during the Divine War era.
This link grants them access to techniques far beyond conventional magic, though they are not avatars of any deity.
Known Members (as of Chapter 19)
Only Master Chloe is named.
The identities, domains, and specializations of the remaining four Disciples remain unrevealed.
Common Misconceptions
– The name “disciples” is not religious; it is a title earned through mastery over Sanctuary-linked magic.
– Their role is not merely academic; they serve as the Academy’s ultimate defense force, balancing power dynamics across the Arcadia Kingdom.
Status in Story (as of Chapter 19)
Their appearance marks the first major shift in the power scale—from Troposphere/Stratosphere combat to Mesosphere-tier magic capable of altering the battlefield and determining the fate of nations.
but the one that has been silent the longest.
Sometimes the person who protects you is the one you should fear standing too close to.
or the person who didn’t need to move to erase it?
hit Follow so RR won’t hide the next chapter from you.

